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Create 2 procedurally generated 2D roguelite in Godot 4.4

Partner: Udemy
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Description: ** THIS COURSE HAS BEEN RECENTLY UPDATED for GODOT 4.4**In this course you will learn how to create a procedurally generated 2D Roguelike similar to games like Nuclear Throne or Enter the gungeon. We will use an algorithm called random walker that we will use to create automatically new levels: everytime we will load our level a new one will be automatically generated, which open the gate for infinite levels. We will learn how to place our player, groups of enemies and exit inside it, as well as instancing ammunitions when our enemy dies. We will also create from scratch a player with typical roguelike movement and shooting mechanic like having the rotation of our player and his gun based on the position of the mouse, we will learn how to configure a mouse icon that is animated, how to create enemies that can patrol randomly and chase you once you’ve been detected, and way much more.Here is a list of the things we will learn together:Generating procedurally a level that is autotiled with terrains and collisions shapeRotating the gun and the player toward the mouse positionInstancing enemies inside the border of our generated levelHaving our enemy chasing usBeing able to collect ammo by looting them inside our levelHaving a countdown that restart the level when reaching zeroCreating shader to damage the playerHaving screen shake when the bullet explodeHaving a player life systemHaving an exit portal that we need to find to continue playing the gameI’ve been enjoying making this new course as I am fascinated by proced
Category: Development > Game Development > Godot
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Price: 19.99
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Source: Impact
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