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Blender 2.8 Game Character Creation

Partner: Udemy
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Description: In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine. Throughout the course, you will learn:3D Modeling in Blender 2.8UV Mapping Texturing and SculptingBaking a Normal Map Rigging a Character in Blender 2.8Animating a 2D Face with Grease PencilCreating Animation Cycles for a Video GameExporting a Character and Animations from Blender 2.8 to UnityCreating a C# Script in Unity to Control a Game Character Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity
Category: Design > Game Design > Unity
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Price: 24.99
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Source: Impact
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