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What's New In Unity 5

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Partner: Udemy
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Description: Learn the new features of Unity 5 in this course from Stone River eLearning that covers each of the new features. You'll learn what they are, how they work and how you can use them to create professional quality games with Unity 3D.Unity 5.0 is the biggest and boldest release ever. Powerful new features in Unity 5 include:The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.Real-time Global Illumination, built on Geomerics Enlighten technology.The Audio Mixer, to massively improve audio in your game.HDR Reflection Probes to enhance visual fidelity.PhysX 3.3 to bring massive performance improvements to 3D physics.Major updates to the animation system.WebGL preview.And of course, many more new features and updates. Keep reading to learn more.UNITY 5 NEW FEATURESAINavMesh supports LoadLevelAdditiveImproved performance and reduced memory consumption:NavMeshObstacles update is multi-threaded now. Carving speed generally improved 2-4x.NavMesh data for non-carved regions takes ~2x less memory now.Performance improvements for multi-threaded NavMeshAgent updates.HeightMeshes bake faster, work faster at runtime, and use ~35% less memory.Path replanning in presence of many carving obstacles is faster and more accurate.Improved inspectors and debug visualizations:NavMesh Areas inspector (previously NavMesh Layers) got a facelift.Reorganized parameters NavMeshAgent inspector.Added carve hull debug visualisation for NavMeshObstacles.Added visualisation on how NavMesh bake settings relate to each other.Improved accuracy and raised limits:NavMeshObstacle supports two basic shap
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Price: 49.99
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Source: Impact
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