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FMOD for Game Audio

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Partner: Udemy
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Description: 3 hours of condensed material. Straight-forward and concise classes.If you wonder how sounds are implemented into games, this course you tell you all about it. FMOD is an audio middleware that creates probability, looping sections, and parameter triggers, among many other useful tools to create living soundscapes and music interactions.Your studying tools for this course will be the softwares: FMOD & Unity, and the free asset pack 'Viking Village', of which you'll be giving life to, through sounds.Here's a full list of things we'll be talking about in this course.1) Installation & Setup-FMOD & Unity Download-Creating Unity Project, Importing Viking Village-Unity Navigation, Viking Village Overview-Linking FMOD to Unity2) Preparation & Side Notes-Linking FMOD & Reaper-Navigation, Editing and Shortcuts in FMOD-FMOD Effects Overview3) FMOD -FMOD Overview-Making an Audio List and Where to Look for Sounds-Adding Assets and Making Folders-Creating Events - Action vs Timeline Events - Torch-Soundscape 2D - Multi Instrument-Stable Event - Scatter Instrument-Waves Event - Asynch Options-Wheel - Pitch Shifter & Compressor-Workspace - Probability + Multiband EQ + Modulation-Bar - Creating Outside Perspective (doors closed)-Boat Sound Design - Finding Loop Spot-Music  Part 1 - Exporting Stems, Tempo Markers-Music  Part 2 - Parameters, Transitions & Markers-Music Part 3  - Parameter Sheet + Automation, Seek Speed-Music Part 4 - Crossfading Instrumentation-Music Part 5 - Transition Region + Quantization-Music Part 6 - Magnet Regions + Quantization-Music Part 7 - Randomizing Sections4) Unity-Adding FMOD Listener and 2D Soundscape-AHDSR - F
Category: Design > Game Design > Game Music
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Price: 69.99
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Source: Impact
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