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Learn to create WebXR, VR and AR, experiences using Three.JS

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Partner: Udemy
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Description: WebXR brings both VR and AR to the browser. The API has the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need a WebGL library and there is no better one to use than Three.JS. This mature Open Source library has many users around the globe and is supported by many developers. Three.JS is at version 118 at the time of writing and is a robust, production ready library. Recently WebXR support was added to the library. Making it easy for developers to create immersive experiences. In this course you'll learn how easy it is, using Three.JS, to create VR and AR experiences. To get the best from the course you will need to be comfortable with JavaScript coding. No other prerequisites are required. The course is split into 10 sections. Introduction - I introduce the history of WebXR, give you a basic primer for those of you new to 3D concepts and show you the Three.JS website and the WebXR examples. A Three.JS Primer -  is for Three.JS novices to bring you up to speed on the library. An introduction to WebXR using Three.JS - we look in earnest at your development environment and creat
Category: Development > Web Development > WebXR
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Price: 79.99
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Source: Impact
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