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Game Design - Environments using ZBrush, Substance and Unity

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Partner: Udemy
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Description: I am excited to welcome you to this indepth course on modelling an environments for game. During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set. So let me give you a break down of all the exciting stuff we are going to do together: Misc Reference gatheringScale in MayaOverview ZBrush Set CreationGOZ from ZBrush to MayaTexturing as well as texturing from photoshopCreating tile-able texturesUV mappingCreating Low Poly ModelsExporting from ZBrush to SubstanceMulti map exporterWe will work on a Rock as well as a complete set And More... Maya Getting the scale correct in Maya We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity! Substance Painter Baking maps form Models created in ZBrushPainting our setCreating roughness and metallics in SubstanceLooking at the basic navigation and shelvesExporting from Substance And More... Marmoset Toolbag 3 We will use this to take a quick look at the te
Category: Design > Game Design > Game Design
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Price: 99.99
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Source: Impact
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